Cardboard Architects (general)

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Syndication

Today we have Andy Geremia on the show to talk about his game Maze Racers and talk about the way he makes games, how he contacts publishers and much much more.

Direct download: Andy_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about the special sauce in games. What makes them awesome and how we apply our theory of awesome to the games we make and what we look for in the games we play.

Direct download: Ep012_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today is Joe's turn to face the hot seat and design on the fly.

Direct download: Ep011_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about the exciting moments in games and how we use them as designers and experience them as players.

Direct download: Ep004_CWP_Complete.mp3
Category:general -- posted at: 3:00am PDT

Joe gives Chris an unknown theme and Chris needs to create a game. This is the long version of the episode.

Direct download: Ep010_Complete.mp3
Category:general -- posted at: 3:00am PDT

Joe gives Chris an unknown theme and Chris needs to create a game. This is the short version of the episode.

Direct download: Ep010_Complete_Short.mp3
Category:general -- posted at: 3:00am PDT

Aidan, BJ and Chris get in two playtests of Line Drive, and we recorded it. Join us as we build the game while we play it.

Direct download: LDC_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Pete talk about using Game Personas during game play.

Direct download: CWP_Ep003_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Aidan work on Line Drive, a baseball deck building game.

Direct download: Ep009_Complete.mp3
Category:general -- posted at: 3:00am PDT

Emily and Richard from 64 oz games join us to talk about their upcoming Kickstarter campaign.

Direct download: 64oz_Complete.mp3
Category:general -- posted at: 3:00am PDT