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October 2015
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Syndication

Chris and Joe talk about the worst games they have ever designed and thry to talk their way into fixing them.

Direct download: Ep019_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today, Joe and Chris look at some games that make not have made the first cut and try to breath new life into them.

Direct download: Ep018_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk to  Dave Ferguson, designer of the Great Debate.

Direct download: EpDave_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about our experiences pitching games and what we learned.

Direct download: Ep017_Complete.mp3
Category:general -- posted at: 3:00am PDT

We had Larry Bogucki on the show to talk about his game WarParty and the upcoming standalone sequel, Conquest & Carnage.

Direct download: EpLarry_Complete.mp3
Category:general -- posted at: 3:00am PDT

We talk about our favorite YouTube Channel, Extra Credits, and what we learned from their talk about the First Player Problem.

Direct download: Ep016_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about the tools of the trade. Websites, prototypes, social media and the lot. Prepare for our driest episode yet!

Direct download: Ep015_Complete.mp3
Category:general -- posted at: 12:00pm PDT

Joe and I talk with Carl Van Ostrand about all sorts of topics regarding design and the board game industry.

Direct download: Carl_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about a video from Extra Credits, our favorite design series on YouTube. This one is about too many games being out on the market. EC might be video game based, but we think the same applies to board games.

Direct download: Ep014_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we pick a mechanic each and we break down why we like it and how we use it.

Direct download: Ep013_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about our differeing opinions on what negotiation brings to a game table.....or what it doesn't bring to a table.

Direct download: Ep005_CWP_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we have Andy Geremia on the show to talk about his game Maze Racers and talk about the way he makes games, how he contacts publishers and much much more.

Direct download: Andy_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about the special sauce in games. What makes them awesome and how we apply our theory of awesome to the games we make and what we look for in the games we play.

Direct download: Ep012_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today is Joe's turn to face the hot seat and design on the fly.

Direct download: Ep011_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about the exciting moments in games and how we use them as designers and experience them as players.

Direct download: Ep004_CWP_Complete.mp3
Category:general -- posted at: 3:00am PDT

Joe gives Chris an unknown theme and Chris needs to create a game. This is the short version of the episode.

Direct download: Ep010_Complete_Short.mp3
Category:general -- posted at: 3:00am PDT

Joe gives Chris an unknown theme and Chris needs to create a game. This is the long version of the episode.

Direct download: Ep010_Complete.mp3
Category:general -- posted at: 3:00am PDT

Aidan, BJ and Chris get in two playtests of Line Drive, and we recorded it. Join us as we build the game while we play it.

Direct download: LDC_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Pete talk about using Game Personas during game play.

Direct download: CWP_Ep003_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Aidan work on Line Drive, a baseball deck building game.

Direct download: Ep009_Complete.mp3
Category:general -- posted at: 3:00am PDT

Emily and Richard from 64 oz games join us to talk about their upcoming Kickstarter campaign.

Direct download: 64oz_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk with Bevan about the projects he is working on, the KS project they have upcoming and many other things!

Direct download: Bevan_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today, Pete and I start talking about design philosophy and let the converastion go where it wants.

Direct download: CWP002_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Joe talk about their own design styles.

Direct download: Ep008_Complete.mp3
Category:general -- posted at: 3:00am PDT

Doug joins us to talk game design and his upcoming trip to Unpub 2016

Direct download: Doug_Complete.mp3
Category:general -- posted at: 3:00am PDT

Welcome to a new series, Chats with Pete. Today, we talk about the meaning of the ancient game Go. It's ties to life games and everything in between.

Direct download: CWP_Ep001_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Joe talk about sharing their ideas from idea inception to finished product.

Direct download: Ep007_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we talk about the things that inspire us, starting with a piece of art Joe saw and wanted to turn into a design.

Direct download: Ep006_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today we are joined by Diane and Nick from Shoot Again Games to talk about their current Kickstarter campaign for Looting Atlantis.

Direct download: LootingAtlantis_Complete.mp3
Category:general -- posted at: 3:00am PDT

A Special Episode - Chris and Aidan taped a design session and this episode is the result. We are talking about Line Drive, our baseball deck building game. 

Direct download: Ep005_Complete.mp3
Category:general -- posted at: 3:00am PDT

Today's episode we talk about Joe and Chris.....hey......that's us!

Direct download: Ep000_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Joe talk about how they share ideas, that is, until they get distracted and start talking about something else.

Direct download: Ep004_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Joe talk about feedback. What to ask, how to ask, when to ask and how to incorporate feedback into the design process.

Direct download: Ep003_Complete.mp3
Category:general -- posted at: 3:00am PDT

Chris and Joe talk about the concept of failing faster. What it means to us, how we use failure to our advantage.

Direct download: Ep002_Complete.mp3
Category:general -- posted at: 3:00am PDT

Episode 1 of Cardboard Architects is about getting started. How to organize your ideas and turning those ideas into games.

Direct download: Ep001_Complete.mp3
Category:general -- posted at: 3:00am PDT

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